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If it works, then close it and press on the build button to build your trainer. On the tollbox labelled 3, press the run button.
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Give the trainer an exe name such as trainer.exe and you are ready to test! Once your trainer is ready to be used, go to the shceme tree and on the bottom, there is a tab called Build settings.Ĭlick on the tab and double click on the process of the application that the trainer is made for or just write its process name on the process name block. And you can edit the actions it makes on the memory of the game / program you made the trainer for.įor less experienced users, you can use the wizard clicking on Wiz.Īnd so on with all the other objects you can probbably add. Sice we are creating a trainer, right click again on it an choose the option write memory actions. Right click on it, and click properties to edit it.
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Use the toolbar labeled 2, to add a button to our project. Scheme tree ( to help organize and to add actions ) Used to add objects such as text / buttons. Main tools such as save / choosing texture etc. Now, the first time we open it, we should have something like this: Its for more experienced users because i explain the basic features of this trainer maker, not how to create one.įirst of all, download TMK 1.51 and install it. I just want to say that if you dont know how to create a trainer without a trainer maker, then this guide is not for you.
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Today im going to show you how you create a trainer using Trainer Maker Kit 1.51(Click for download)
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